
Tina Grutto
Not much to do in there yet, balancing 1 item for hours is not fun, even though i guess it is in early stages. Suggestions: - gamify, make levels to progress through quicker, so each needs to be played only once, not balancing guitar for hour to get to the next thing. - levels e.g. smaller space to balance, smaller/bigger objects, some others stuff you should not/should hit for points during balancing - time limit with progress bar to unlock next object/level. - compete against others.

Vladimir Chernyshev
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Simple, funny, short and without greedy ads & donates. I had problem with internet connections, so I didn't have ads